Contact person: Alexander Koch
As part of the undergrad course "Decisions and Strategic Interactions", I want students to do class-room experiments to illustrate the concepts and techniques studied in class. The idea is to give students a feel for some of the "classic" games covered in the class/game theory textbooks and how "real" people play these games by letting them play the games and give them feedback about how they and their class mates played (complemented by additional evidence). It is one thing to see summary stats, but another to actually have experienced the game and become curious about the summary stats from YOUR game.
Last year I tried out an online game platform from Ariel Rubinstein, where students were supposed to enter their decisions at home as preparation for the course. However, participation quickly dropped. A colleague from Zurich gave me the idea how one can relatively easily do class-room experiments using google docs so that students can do it in class with me being able to get (almost) real-time statistics to feed back. I have not yet started teaching the course (it starts after Easter) and the educational IT project only got parts of this prepared leaving some fine tuning to be done in March by myself. So I attach an illustrative example from my colleague in Zurich, which the Aarhus case will also come to work like. You can see how students enter the information by clicking the link to the google docs page in the pdf file. After all have answered I run a Stata do file over the data extracted from google docs (perhaps using the break to do this) and then run a texify command to generate the tables in the prepared tex document to generate a pdf with results and discussion (like in the attached example, where the student data fill slide 6). These can then be shown and posted on blackboard after class for students to download.
It is also possible to use the above method to do experiments where students complete one round and then get feedback about play before playing the next round etc. (which is nice to study repeated games).
In addition to links, I will also generate QR codes that students can scan with their phones to land them on the google docs page.
The student RA set up the google docs pages and partially the Stata/tex files. I still need to do some tweaking of the latter two to integrate them with my course slides.
Kontaktperson: Mogens Dilling-Hansen, ECON BSS
Formålet med ansøgningen er at få udarbejdet et antal (her 14 stk) videoer, der instruerer studerende i at anvende et moderne statistik-program. Programmet hedder JMP (tilbydes gratis til alle studerende ved AU), og det kan løse alle gængse statistiske problemer uden krav om kendskab til programmering. De 14 videoer anvendes pt. I faget Kvantitativ Metode på HA/BScB/HAjur-studierne (samlet omkring 900 studerende) og de er lagret som YouTube-videoer med link fra Blackboard.
Projektet har været en stor succes med følgende begrundelser:
Hvad kan der laves bedre?
Alt i alt – nogle vil måske sige at jeg samler lavthængende frugter op. Det er der en vis sandhed i, i den forstand at jeg vidste der ville komme noget positivt ud af projektet: Vi skal ikke bruge vores undervisningstid til at instruere i anvendelse af software – vi er kun interesseret i at den studerende kan producere analyser baseret på statistisk output fra programmet (her JMP), medens egentlig programmering er placeret i andre fag (og der anvendes andre program-typer).
Min pointe er, at de gode/dygtige studerende ville have klaret sig godt under alle omstændigheder, men de svage studerende er ikke blevet marginaliseret bare fordi de ikke er skarpe i anvendelse af hjælpe-programmer – hvis de svage studerende dumper i faget Kvantitativ Metode, så er det fordi de klarer sig dårligt i de faglige discipliner…og det er vel i grunden ikke så galt?
Kontaktperson: Nabanita Datta Gupta, ECON BSS
Undertegnede havde søgt strategiske midler til Educational IT for at finansiere adgang til REEF software polling systemet til at bruge på de studerende i Erhvervsøkonomi faget i forår 2016.
REEF er en software polling løsning, som de studerende kan bruge på alle deres devices – PC, Laptop, Mobil, Ipad osv. Det er det mest anvendelige og billigste pollingsystem i lande med moderne wifi løsninger og meget brugt på de store hold i USA. REEF kan integreres i undervisningen, i lærernes undervisningsmateriale, fx polling spørgsmål indbygget i slidesene og instant feedback.
Efter ansøgningen var imødekommet fik vi adgang til REEF systemet gennem Palgrave, vores lærebogs forlag. Palgrave gav os envidere lov til at udbrede REEF brug til alle de kurser som vore ca. 700 HA 1. års studerende fulgte i forår 2016. I efteråret 2015 holdt vi informations webinar angående REEF polling for HA lærere og der blev senere givet detaljeret skriftlig beskrivelse af den og adgangs information til samtlige lærere af 1. års HA studerende.
I min egen undervisning bruger jeg REEF hver undervisningsgang for at stille studerende spørgsmål og teste deres forståelse gennem lektionen og får nyttig feedback. De studerende har vænnet sig til systemet og er blevet gode til at anvende det under forelæsninger både på deres Laptop og Mobil.
Contact person: Paolo Santucci de Magistris
On September 2, 2015 I have received a grant of 8000 DKK to be used for recording of guided solutions in the master course on “Computational Financial Econometrics”, that I teach in the spring semester.
The learning objectives of the course Computational Financial Econometrics are:
It is therefore crucial for students to develop good computational and programming skills and to become familiar with the mathematical/statistical software called MATLAB, that is widely adopted also in the financial industry. To this aim, a number of exercise sets, focusing on the analysis of financial data, is distributed at the end of each week to be solved with MATLAB.
The videos provide guided instructions to the solutions written in MATLAB and they are made available to students on Blackboard at the beginning of each week. A total of ten exercise sets is handed out to students by the teacher while the videos with the guided solutions have been realized by Giorgio Mirone, a PhD student at the Department of Economics and Business Economics of Aarhus University. The videos are approximately 5 to 10 minutes long and are saved in MP4 format.
The videos have already been employed for the first 5 weeks of the course in the spring semester 2016, and they are expected to provide an useful additional tool for students to understand the various passages done by the teacher in solving the exercise in MATLAB and to control for potential misunderstandings or programming errors.